Underlying Brillianceīut there is much more to Project CARS 2 than meets the eye. Many vehicles (and the same liveries) and tracks carry over, and the overall presentation feels like ‘more of the same’. And many of the audio cues seem all too familiar, including the ‘Captain Obvious’ engineer calls. Graphics have improved, but not to a huge extent. Weather and lighting effects are impressive, but the same could be said of the original. (The ‘fake Twitter feed’ from your ‘fans’ has been removed however.) Image courtesy Slightly Mad StudiosĪnd to the casual observer, the simulation itself might not appear to be much different either. The menus still contain oddly low-resolution images of each car, Career Mode has a similar ‘multiple paths/start points’ structure as before, complete with fake emails from your team. You’re presented with similar splash screens, the same music theme (nestled among new tunes), and a UI with a sensible makeover, but still the same underlying interface. GameplayĪt first glance, Project CARS 2 might induce a concerning feeling that not much has changed. The VR-specific parts of this review are covered in the ‘Immersion’ and ‘Comfort’ sections. (There is no PSVR support on PS4.) The game was mainly tested using both VR and triple screens, using a dedicated sim rig, but gamepad control was also briefly tested.
Note: This review covers the PC version of Project CARS 2, from the perspective of a sim racing enthusiast. Addressing many of its predecessor’s shortcomings, the sequel is a welcome addition to the sim racing scene-but rather like the original, it needs more time to bake.Īvailable On: Steam (Oculus Rift, HTC Vive) Thanks to its comprehensive VR support on PC, Project CARS 2 is another great showcase for VR sim racing, offering better performance than Project CARS (2015) in a much more compelling package.